Category Trend  Published on 09/03/2015

zig zag buy sell

Description
//+------------------------------------------------------------------+
//|                                             ZigAndZagScalpel.mq4 |
//|                           Bookkeeper, 2006, yuzefovich@gmail.com |
//+------------------------------------------------------------------+
#property copyright ""
#property link      ""
//----
#property indicator_chart_window
#property indicator_buffers 7     // Èëè 8 - äëÿ testBuffer
#property indicator_color1 Aqua
#property indicator_color2 Black
#property indicator_color3 Black
#property indicator_color4 Black
#property indicator_color5 White
#property indicator_color6 Red
#property indicator_color7 Red
//#property indicator_color8 White // Äëÿ ïîäáîðà ÷åãî-íèáóäü
extern int KeelOver=55; // Äëÿ M15
extern int Slalom=17;  // Äëÿ M15
double KeelOverZigAndZagSECTION[];
double KeelOverZagBuffer[];
double SlalomZigBuffer[];
double SlalomZagBuffer[];
double LimitOrdersBuffer[];
double BuyOrdersBuffer[];
double SellOrdersBuffer[];
//double testBuffer[];
int    shift,back,CountBar,Backstep=3;
int    LastSlalomZagPos,LastSlalomZigPos,LastKeelOverZagPos,LastKeelOverZigPos;
double Something,LimitPoints,Navel;
double CurKeelOverZig,CurKeelOverZag,CurSlalomZig,CurSlalomZag;
double LastSlalomZag,LastSlalomZig,LastKeelOverZag,LastKeelOverZig;
bool   TrendUp,SetBuyOrder,SetLimitOrder,SetSellOrder,Second=false;
string LastZigOrZag="None";
//----
int init()
  {
   SetIndexBuffer(0,KeelOverZigAndZagSECTION);
   SetIndexStyle(0,DRAW_SECTION,STYLE_DOT);//DRAW_SECTION èëè DRAW_NONE
   SetIndexEmptyValue(0,0.0);
   SetIndexBuffer(1,KeelOverZagBuffer);
   SetIndexStyle(1,DRAW_NONE);
   SetIndexEmptyValue(1,0.0);
   SetIndexBuffer(2,SlalomZigBuffer);
   SetIndexStyle(2,DRAW_NONE);
   SetIndexEmptyValue(2,0.0);
   SetIndexBuffer(3,SlalomZagBuffer);
   SetIndexStyle(3,DRAW_NONE);
   SetIndexEmptyValue(3,0.0);
   SetIndexBuffer(4,LimitOrdersBuffer);
   SetIndexStyle(4,DRAW_ARROW);
   SetIndexArrow(4,108);
   SetIndexEmptyValue(4,0.0);
   SetIndexBuffer(5,BuyOrdersBuffer);
   SetIndexStyle(5,DRAW_ARROW);
   SetIndexArrow(5,233);
   SetIndexEmptyValue(5,0.0);
   SetIndexBuffer(6,SellOrdersBuffer);
   SetIndexStyle(6,DRAW_ARROW);
   SetIndexArrow(6,234);
   SetIndexEmptyValue(6,0.0);
   //   SetIndexStyle(7,DRAW_SECTION);
   //   SetIndexBuffer(7,testBuffer);
   //   SetIndexEmptyValue(7,0.0);
   return(0);
  }
//+------------------------------------------------------------------+
//|                                                                  |
//+------------------------------------------------------------------+
int start()
  {
   CountBar=Bars-KeelOver;
   LimitPoints=Ask-Bid;
   if(CountBar<=3*KeelOver) return(-1); // Ìàëîâàòî áóäåò
   if(KeelOver<=2*Slalom) return(-1);  // Òùàòåëüíåå íàäî
   // Çà÷èñòêà íåïðàâèëüíîé èñòîðèè
   for(shift=Bars-1; shift>Bars-KeelOver; shift--)
     {
      SlalomZagBuffer[shift]=0.0;
      SlalomZigBuffer[shift]=0.0;
      KeelOverZagBuffer[shift]=0.0;
      KeelOverZigAndZagSECTION[shift]=0.0;
      LimitOrdersBuffer[shift]=0.0;
      BuyOrdersBuffer[shift]=0.0;
      SellOrdersBuffer[shift]=0.0;
      //      testBuffer[shift]=0.0;
     }
   //+---Ïåðâûé ïîõîä ïî èñòîðèè----------------------------------------+
   The_First_Crusade();
   //+---Âòîðîé ïðîõîä ïî èñòîðè÷åñêèì ìåñòàì---------------------------+
   //+---ñ öåëüþ ïîä÷èñòêè íåâåðíî ïîíÿòûõ ñîáûòèé----------------------+
   LastSlalomZag=-1; LastSlalomZagPos=-1;
   LastSlalomZig=-1;  LastSlalomZigPos=-1;
   LastKeelOverZag=-1; LastKeelOverZagPos=-1;
   LastKeelOverZig=-1;  LastKeelOverZigPos=-1;
   The_Second_Crusade();
   //+---Òðåòèé èñòîðè÷åñêèé ýêñêóðñ - ïîñòðîåíèå "òðåíäà"--------------+
   //+---è ðàññòàíîâêà "òîðãîâûõ ñèãíàëîâ"------------------------------+
   LastSlalomZag=-1; LastSlalomZagPos=-1;
   LastSlalomZig=-1;  LastSlalomZigPos=-1;
   LastZigOrZag="None";
   The_Third_Crusade();
   //+---À ÷åãî ìû òåïåðü áóäåì èìåòü çäåñü è ñåé÷àñ?-------------------+
   Shift_Zerro();
   return(0);
  }
//+------------------------------------------------------------------+
//|                                                                  |
//+------------------------------------------------------------------+
void The_First_Crusade()
  {
   for(shift=CountBar; shift>0; shift--)
     {
      // Ïîèñê òî÷åê "âñòàë â ïîçó" - "óøåë ñ ðûíêà"
      CurSlalomZig=Low[Lowest(NULL,0,MODE_LOW,Slalom,shift)];
      CurSlalomZag=High[Highest(NULL,0,MODE_HIGH,Slalom,shift)];
      // Ïðîâåðÿåì shift íà íàëè÷èå î÷åðåäíîãî ÑëàëîìÇèãà äëÿ âõîäà 
      // â ïîêóïêó èëè äëÿ âûõîäà èç ïðîäàæè
      if(CurSlalomZig==LastSlalomZig) CurSlalomZig=0.0;
      else
        {
         LastSlalomZig=CurSlalomZig;
         if((Low[shift]-CurSlalomZig)>LimitPoints) CurSlalomZig=0.0;
         else
           {
            // Íà èíòåðâàëå Backstep ìîæåò áûòü òîëüêî îäèí Çèã, 
            // îñòàâëÿåì òîëüêî ïîñëåäíèé, áîëåå ðàííèå óáèðàåì
            for(back=1; back<=Backstep; back++)
              {
               Something=SlalomZigBuffer[shift+back];
               if((Something!=0)&&(Something>CurSlalomZig))
                  SlalomZigBuffer[shift+back]=0.0;
              }
           }
        }
      // Ïðîâåðÿåì shift íà íàëè÷èå î÷åðåäíîãî ÑëàëîìÇàãà äëÿ âõîäà âíèç
      // èëè äëÿ âûõîäà èç ïîêóïêè
      if(CurSlalomZag==LastSlalomZag) CurSlalomZag=0.0;
      else
        {
         LastSlalomZag=CurSlalomZag;
         if((CurSlalomZag-High[shift])>LimitPoints) CurSlalomZag=0.0;
         else
           {
            // Íà èíòåðâàëå Backstep ìîæåò áûòü òîëüêî îäèí Çàã, 
            // îñòàâëÿåì òîëüêî ïîñëåäíèé, áîëåå ðàííèå óáèðàåì
            for(back=1; back<=Backstep; back++)
              {
               Something=SlalomZagBuffer[shift+back];
               if((Something!=0)&&(SomethingLimitPoints) CurKeelOverZig=0.0;
         else
           {
            // Íà èíòåðâàëå Backstep ìîæåò áûòü òîëüêî îäèí Çèã, 
            // îñòàâëÿåì òîëüêî ïîñëåäíèé, áîëåå ðàííèå óáèðàåì
            for(back=1; back<=Backstep; back++)
              {
               Something=KeelOverZigAndZagSECTION[shift+back];
               if((Something!=0)&&(Something>CurKeelOverZig))
                  KeelOverZigAndZagSECTION[shift+back]=0.0;
              }
           }
        }
      // Ïðîâåðÿåì shift íà íàëè÷èå î÷åðåäíîãî ÎâåðêèëüÇàãà
      if(CurKeelOverZag==LastKeelOverZag) CurKeelOverZag=0.0;
      else
        {
         LastKeelOverZag=CurKeelOverZag;
         if((CurKeelOverZag-High[shift])>LimitPoints) CurKeelOverZag=0.0;
         else
           {
            // Íà èíòåðâàëå Backstep ìîæåò áûòü òîëüêî îäèí Çàã, 
            // áîëåå ðàííèå óáèðàåì
            for(back=1; back<=Backstep; back++)
              {
               Something=KeelOverZagBuffer[shift+back];
               if((Something!=0)&&(Something0; shift--)
     {
      CurSlalomZig=SlalomZigBuffer[shift];
      CurSlalomZag=SlalomZagBuffer[shift];
      if((CurSlalomZig==0)&&(CurSlalomZag==0)) continue;
      if(CurSlalomZag!=0)
        {
         if(LastSlalomZag>0)
           {
            if(LastSlalomZag0)
           {
            if(LastSlalomZig>CurSlalomZig) SlalomZigBuffer[LastSlalomZigPos]=0;
            else SlalomZigBuffer[shift]=0;
           }
         if((CurSlalomZig0)
           {
            if(LastKeelOverZag0)
           {
            if(LastKeelOverZig>CurSlalomZig)
               KeelOverZigAndZagSECTION[LastKeelOverZigPos]=0;
            else KeelOverZigAndZagSECTION[shift]=0;
           }
         if((CurKeelOverZig0; shift--)
     {
      // Íèçâåãàåì ïðåæíèõ ïðîðîêîâ
      LimitOrdersBuffer[shift]=0.0;
      BuyOrdersBuffer[shift]=0.0;
      SellOrdersBuffer[shift]=0.0;
      // Çàäàåì öåíòð ìèðîçäàíüÿ èíòåðâàëà shift (ïî ëþáîìó -
      // ñïîñîá áîëüøîãî ïîëèòè÷åñêîãî âåñà íå èìååò)
      Navel=(5*Close[shift]+2*Open[shift]+High[shift]+Low[shift])/9;
      // Åñëè îâåðêèëü - ñìîòðèì,
      // êóäà (ìîæåò áûòü) äàëüøå ñåéìîìåíòíî ïîéäåì: ââåðõ èëè âíèç
      if(KeelOverZigAndZagSECTION[shift]!=0.0)
        {
         TrendUp=true;
         first=false;
        }
      if(KeelOverZagBuffer[shift]!=0.0)
        {
         TrendUp=false;
         first=false;
        }
      // Ñîáèðàåì â KeelOverZigAndZagSECTION è ÎâåðêèëüÇèãè, è ÎâåðêèëüÇàãè, 
      // è ïóñòûøêè - âñå â îäíó êó÷êó, òàêèì îáðàçîì ïîëó÷àåì äîëãîèãðàþùèé
      // ZigAndZag, íàòÿãèâàÿ íèòü "òðåíäà" íà ïóïêè ðàçâîðîòíûõ ñâå÷åê
      if(KeelOverZagBuffer[shift]!=0.0 || KeelOverZigAndZagSECTION[shift]!=0.0)
        {
         KeelOverZigAndZagSECTION[shift]=Navel;
        }
      else KeelOverZigAndZagSECTION[shift]=0.0;
      // Ïðîâåðÿåì shift íà íàëè÷èå ÑëàëîìÇèãà èëè ÑëàëîìÇàãà
      if(SlalomZigBuffer[shift]!=0.0)
        {
         LastZigOrZag="Zig";
         LastSlalomZig=Navel;
         SetBuyOrder=false;
         SetLimitOrder=false;
         SetSellOrder=false;
        }
      if(SlalomZagBuffer[shift]!=0.0)
        {
         LastZigOrZag="Zag";
         LastSlalomZag=Navel;
         SetBuyOrder=false;
         SetLimitOrder=false;
         SetSellOrder=false;
        }
      // è, åñëè íè ÑëàëîìÇèãà, íè ÑëàëîìÇàãà óæå íåò,
      // à îâåðêèëü óæå áûë - ñìîòðèì, à ÷òî åñòü ïî âõîäó-âûõîäó
      if(SlalomZigBuffer[shift]==0.0 &&
         SlalomZagBuffer[shift]==0.0 &&
         first==false)                  Slalom_With_A_Scalpel();
     }
   return;
  }
//+------------------------------------------------------------------+
//|                                                                  |
//+------------------------------------------------------------------+
void Shift_Zerro()
  {
   shift=0;
   Navel=(5*Close[0]+2*Open[0]+High[0]+Low[0])/9;
   Slalom_With_A_Scalpel();
   KeelOverZigAndZagSECTION[0]=Navel;
   return;
  }
//+------------------------------------------------------------------+
//|                                                                  |
//+------------------------------------------------------------------+
void Slalom_With_A_Scalpel()
  {
   // Ïðîâåðÿåì ñóùåñòâóþùèé ñèãíàë íà èìååò ïðàâî áûòü
   // èëè íà åñëè íå ñòîèò, à õîòåëîñü áû:  
   // åñëè õîä ÷èñòî êîíêðåòíî ïî æèçíè - çàáèâàåì Ñòðåëêó íà äåíüãè,
   // åñëè ïðîòèâ - ñòàâèì íà øóõåð Øàðèêà Äåëàé-Íîãè
   if(LastZigOrZag=="Zig")
     {
      if(TrendUp==true)
        {
         if((Navel-LastSlalomZig)>=LimitPoints && SetBuyOrder==false)
           {
            SetBuyOrder=true;
            BuyOrdersBuffer[shift]=Low[shift+1];
            LastSlalomZigPos=shift;
           }
         if(Navel<=LastSlalomZig && SetBuyOrder==true)
           {
            SetBuyOrder=false;
            BuyOrdersBuffer[LastSlalomZigPos]=0.0;
            LastSlalomZigPos=-1;
           }
        }
      if(TrendUp==false)
        {
         if(Navel>LastSlalomZig && SetLimitOrder==false)
           {
            SetLimitOrder=true;
            LimitOrdersBuffer[shift]=Navel;
            //            LimitOrdersBuffer[shift]=Close[shift];
            LastSlalomZigPos=shift;
           }
         if(Navel<=LastSlalomZig && SetLimitOrder==true)
           {
            SetLimitOrder=false;
            LimitOrdersBuffer[LastSlalomZigPos]=0.0;
            LastSlalomZigPos=-1;
           }
        }
     }
   if(LastZigOrZag=="Zag")
     {
      if(TrendUp==false)
        {
         if((LastSlalomZag-Navel)>=LimitPoints && SetSellOrder==false)
           {
            SetSellOrder=true;
            SellOrdersBuffer[shift]=High[shift+1];
            LastSlalomZagPos=shift;
           }
         if(Navel>=LastSlalomZag && SetSellOrder==true)
           {
            SetSellOrder=false;
            SellOrdersBuffer[LastSlalomZagPos]=0.0;
            LastSlalomZagPos=-1;
           }
        }
      if(TrendUp==true)
        {
         if(LastSlalomZag>Navel && SetLimitOrder==false)
           {
            SetLimitOrder=true;
            LimitOrdersBuffer[shift]=Navel;
            //            LimitOrdersBuffer[shift]=Close[shift];
            LastSlalomZagPos=shift;
           }
         if(Navel>=LastSlalomZag && SetLimitOrder==true)
           {
            SetLimitOrder=false;
            LimitOrdersBuffer[LastSlalomZagPos]=0.0;
            LastSlalomZagPos=-1;
           }
        }
     }
   return;
  }
//+--Ñîáñòâåííî, ÿ âñå ñêàçàë. Çàáàâíî, åñëè âñå ýòî ðàáîòàòü áóäåò--+
//+------------------------------------------------------------------+

 


using System;
using cAlgo.API;
using cAlgo.API.Internals;


namespace cAlgo.Indicators
{
    [Indicator(IsOverlay = true, AccessRights = AccessRights.None)]
    public class ZigZag : Indicator
    {

        [Parameter(DefaultValue = 12)]
        public int Depth { get; set; }

        [Parameter(DefaultValue = 5)]
        public int Deviation { get; set; }

        [Parameter(DefaultValue = 3)]
        public int BackStep { get; set; }

        [Output("ZigZag", Color = Colors.OrangeRed)]
        public IndicatorDataSeries Result { get; set; }

        #region Private fields

        private double _lastLow;
        private double _lastHigh;
        private double _low;
        private double _high;
        private int _lastHighIndex;
        private int _lastLowIndex;
        private int _type;
        private double _point;
        private double _currentLow;
        private double _currentHigh;

        private IndicatorDataSeries _highZigZags;
        private IndicatorDataSeries _lowZigZags;

        #endregion

        protected override void Initialize()
        {
            _highZigZags = CreateDataSeries();
            _lowZigZags = CreateDataSeries();
            _point = Symbol.PointSize;
        }

        public override void Calculate(int index)
        {

            if (index < Depth)
            {
                Result[index] = 0;
                _highZigZags[index] = 0;
                _lowZigZags[index] = 0;
                return;
            }

            _currentLow = Functions.Minimum(MarketSeries.Low, Depth);
            if (Math.Abs(_currentLow - _lastLow) < double.Epsilon)
                _currentLow = 0.0;
            else
            {
                _lastLow = _currentLow;

                if ((MarketSeries.Low[index] - _currentLow) > (Deviation * _point))
                    _currentLow = 0.0;
                else
                {
                    for (int i = 1; i <= BackStep; i++)
                    {
                        if (Math.Abs(_lowZigZags[index - i]) > double.Epsilon && _lowZigZags[index - i] > _currentLow)
                            _lowZigZags[index - i] = 0.0;
                    }
                }
            }
            if (Math.Abs(MarketSeries.Low[index] - _currentLow) < double.Epsilon)
                _lowZigZags[index] = _currentLow;
            else
                _lowZigZags[index] = 0.0;

            _currentHigh = MarketSeries.High.Maximum(Depth);

            if (Math.Abs(_currentHigh - _lastHigh) < double.Epsilon)
                _currentHigh = 0.0;
            else
            {
                _lastHigh = _currentHigh;

                if ((_currentHigh - MarketSeries.High[index]) > (Deviation * _point))
                    _currentHigh = 0.0;
                else
                {
                    for (int i = 1; i <= BackStep; i++)
                    {
                        if (Math.Abs(_highZigZags[index - i]) > double.Epsilon && _highZigZags[index - i] < _currentHigh)
                            _highZigZags[index - i] = 0.0;
                    }
                }
            }

            if (Math.Abs(MarketSeries.High[index] - _currentHigh) < double.Epsilon)
                _highZigZags[index] = _currentHigh;
            else
                _highZigZags[index] = 0.0;


            switch (_type)
            {
                case 0:
                    if (Math.Abs(_low - 0) < double.Epsilon && Math.Abs(_high - 0) < double.Epsilon)
                    {
                        if (Math.Abs(_highZigZags[index]) > double.Epsilon)
                        {
                            _high = MarketSeries.High[index];
                            _lastHighIndex = index;
                            _type = -1;
                            Result[index] = _high;
                        }
                        if (Math.Abs(_lowZigZags[index]) > double.Epsilon)
                        {
                            _low = MarketSeries.Low[index];
                            _lastLowIndex = index;
                            _type = 1;
                            Result[index] = _low;
                        }
                    }
                    break;
                case 1:
                    if (Math.Abs(_lowZigZags[index]) > double.Epsilon && _lowZigZags[index] < _low && Math.Abs(_highZigZags[index] - 0.0) < double.Epsilon)
                    {
                        Result[_lastLowIndex] = double.NaN;
                        _lastLowIndex = index;
                        _low = _lowZigZags[index];
                        Result[index] = _low;
                    }
                    if (Math.Abs(_highZigZags[index] - 0.0) > double.Epsilon && Math.Abs(_lowZigZags[index] - 0.0) < double.Epsilon)
                    {
                        _high = _highZigZags[index];
                        _lastHighIndex = index;
                        Result[index] = _high;
                        _type = -1;
                    }
                    break;
                case -1:
                    if (Math.Abs(_highZigZags[index]) > double.Epsilon && _highZigZags[index] > _high && Math.Abs(_lowZigZags[index] - 0.0) < double.Epsilon)
                    {
                        Result[_lastHighIndex] = double.NaN;
                        _lastHighIndex = index;
                        _high = _highZigZags[index];
                        Result[index] = _high;
                    }
                    if (Math.Abs(_lowZigZags[index]) > double.Epsilon && Math.Abs(_highZigZags[index]) <= double.Epsilon)
                    {
                        _low = _lowZigZags[index];
                        _lastLowIndex = index;
                        Result[index] = _low;
                        _type = 1;
                    }
                    break;
                default:
                    return;
            }

        }
    }
}


AL
aleandroiacovelli

Joined on 08.01.2015

  • Distribution: Free
  • Language: C#
  • Trading platform: cTrader Automate
  • File name: ZigZag.algo
  • Rating: 0
  • Installs: 6925
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