FRAME_TOO_LONG"!Frame size exceeds allowed limit.
Created at 04 Nov 2024, 15:00
FRAME_TOO_LONG"!Frame size exceeds allowed limit.
04 Nov 2024, 15:00
I have tried implementing a client in Nodejs and Golang however both clients are unable to send the ptotobuf auth request
Nodejs:
const root = protobuf.loadSync(path.join(__dirname, '..', 'protobuf', 'OpenApiMessages.proto'))
const ProtoOAApplicationAuthReq = root.lookupType("ProtoOAApplicationAuthReq");
const client = new net.Socket();
await new Promise<void>(res => client.connect(5035, "demo.ctraderapi.com", res))
console.log('Connected')
const socket = new tls.TLSSocket(client)
const msg = ProtoOAApplicationAuthReq.create({
clientId: CLIENT_ID,
clientSecret: CLIENT_SECRET,
});
let bytes = ProtoOAApplicationAuthReq.encode(msg).finish()
socket.write(bytes)
socket.on('data', function(data) {
console.log('Received: ' + data);
});
This occurs with or without the LE length header
function len(x: number) {
return [x,(x<<8),(x<<16),(x<<24)].map(z=> z>>>24).reverse()
}
console.log(bytes.length) // 110
console.log(len(bytes.length)) // [110, 0, 0, 0]
// +--------------------------+-----------------------------------------+
// | Message Length (4 bytes) | Serialized ProtoMessage object (byte[]) |
// +--------------------------+-----------------------------------------+
// |<---------- Message Length ------------->|
const b = Buffer.from([...len(bytes.length),...bytes])
console.log(b) // [110, 0, 0, 0, ...proto bytes]
socket.write(b)
Golang
func main() {
var HOST string = "demo.ctraderapi.com"
var PORT uint32 = 5035
var CLIENT_ID string = "<x>"
var CLIENT_SECRET string = "<x>"
addr := fmt.Sprintf("%s:%d", HOST, PORT)
tcpAddr, _ := net.ResolveTCPAddr("tcp", addr)
iconn, _ := net.DialTCP("tcp", nil, tcpAddr)
cfg := tls.Config{
InsecureSkipVerify: true,
}
conn := tls.Client(iconn, &cfg)
req := &openapi.ProtoOAApplicationAuthReq{
PayloadType: nil,
ClientId: &CLIENT_ID,
ClientSecret: &CLIENT_SECRET,
}
out, _ := proto.Marshal(req)
length := make([]uint8, 5)
binary.LittleEndian.PutUint32(length[0:4], uint32(len(out)))
out = append(length, out...)
conn.Write(out)
for {
buffer := make([]byte, 1024)
conn.Read(buffer)
fmt.Print("Response:", string(buffer))
}
}
Replies
alshdavid
07 Dec 2024, 04:04
RE: FRAME_TOO_LONG"!Frame size exceeds allowed limit.
bolatfx said:
[..]
Thanks, that worked for me!
@alshdavid
bolatfx
19 Nov 2024, 03:51
It seems possible with the following code.
@bolatfx