Description
Many pivot points are available on cTrader, but this one is necessary for the Telegram alert scanner. =)
Scanner here : https://ctrader.com/algos/cbots/show/4404/
Enjoy for Free =)
Previous account here : https://ctrader.com/users/profile/70920
Contact telegram : https://t.me/nimi012
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using cAlgo.API;
using cAlgo.API.Collections;
using cAlgo.API.Indicators;
using cAlgo.API.Internals;
namespace cAlgo
{
[Indicator(IsOverlay = true, TimeZone = TimeZones.UTC, AccessRights = AccessRights.None)]
public class PivotPointAIO : Indicator
{
[Parameter("Mode", DefaultValue = ModeType.FibonacciHighLowOnClose)]
public ModeType Mode { get; set; }
[Parameter("Time Frame", DefaultValue = "Month1")]
public TimeFrame TF { get; set; }
[Output("High", LineColor = "8EFFA500", PlotType = PlotType.Line, LineStyle = LineStyle.LinesDots, Thickness = 1)]
public IndicatorDataSeries h { get; set; }
[Output("Low", LineColor = "8EFFA500", PlotType = PlotType.Line, LineStyle = LineStyle.LinesDots, Thickness = 1)]
public IndicatorDataSeries l { get; set; }
[Output("Pivot", LineColor = "7200FFFF", PlotType = PlotType.Line, LineStyle = LineStyle.LinesDots, Thickness = 1)]
public IndicatorDataSeries p { get; set; }
[Output("M", LineColor = "8EFFA500", PlotType = PlotType.Line, LineStyle = LineStyle.LinesDots, Thickness = 1)]
public IndicatorDataSeries m { get; set; }
[Output("MH", LineColor = "6CFFFFFF", PlotType = PlotType.Line, LineStyle = LineStyle.LinesDots, Thickness = 1)]
public IndicatorDataSeries mh { get; set; }
[Output("ML", LineColor = "6CFFFFFF", PlotType = PlotType.Line, LineStyle = LineStyle.LinesDots, Thickness = 1)]
public IndicatorDataSeries ml { get; set; }
[Output("R1", LineColor = "66008000", PlotType = PlotType.Line, LineStyle = LineStyle.LinesDots, Thickness = 1)]
public IndicatorDataSeries r1 { get; set; }
[Output("R2", LineColor = "66008000", PlotType = PlotType.Line, LineStyle = LineStyle.LinesDots, Thickness = 1)]
public IndicatorDataSeries r2 { get; set; }
[Output("R3", LineColor = "66008000", PlotType = PlotType.Line, LineStyle = LineStyle.LinesDots, Thickness = 1)]
public IndicatorDataSeries r3 { get; set; }
[Output("R4", LineColor = "66008000", PlotType = PlotType.Line, LineStyle = LineStyle.LinesDots, Thickness = 1)]
public IndicatorDataSeries r4 { get; set; }
[Output("R5", LineColor = "66008000", PlotType = PlotType.Line, LineStyle = LineStyle.LinesDots, Thickness = 1)]
public IndicatorDataSeries r5 { get; set; }
[Output("R6", LineColor = "66008000", PlotType = PlotType.Line, LineStyle = LineStyle.LinesDots, Thickness = 1)]
public IndicatorDataSeries r6 { get; set; }
[Output("R7", LineColor = "66008000", PlotType = PlotType.Line, LineStyle = LineStyle.LinesDots, Thickness = 1)]
public IndicatorDataSeries r7 { get; set; }
[Output("R8", LineColor = "66008000", PlotType = PlotType.Line, LineStyle = LineStyle.LinesDots, Thickness = 1)]
public IndicatorDataSeries r8 { get; set; }
[Output("R9", LineColor = "66008000", PlotType = PlotType.Line, LineStyle = LineStyle.LinesDots, Thickness = 1)]
public IndicatorDataSeries r9 { get; set; }
[Output("R10", LineColor = "66008000", PlotType = PlotType.Line, LineStyle = LineStyle.LinesDots, Thickness = 1)]
public IndicatorDataSeries r10 { get; set; }
[Output("S1", LineColor = "47FF0000", PlotType = PlotType.Line, LineStyle = LineStyle.LinesDots, Thickness = 1)]
public IndicatorDataSeries s1 { get; set; }
[Output("S2", LineColor = "47FF0000", PlotType = PlotType.Line, LineStyle = LineStyle.LinesDots, Thickness = 1)]
public IndicatorDataSeries s2 { get; set; }
[Output("S3", LineColor = "47FF0000", PlotType = PlotType.Line, LineStyle = LineStyle.LinesDots, Thickness = 1)]
public IndicatorDataSeries s3 { get; set; }
[Output("S4", LineColor = "47FF0000", PlotType = PlotType.Line, LineStyle = LineStyle.LinesDots, Thickness = 1)]
public IndicatorDataSeries s4 { get; set; }
[Output("S5", LineColor = "47FF0000", PlotType = PlotType.Line, LineStyle = LineStyle.LinesDots, Thickness = 1)]
public IndicatorDataSeries s5 { get; set; }
[Output("S6", LineColor = "47FF0000", PlotType = PlotType.Line, LineStyle = LineStyle.LinesDots, Thickness = 1)]
public IndicatorDataSeries s6 { get; set; }
[Output("S7", LineColor = "47FF0000", PlotType = PlotType.Line, LineStyle = LineStyle.LinesDots, Thickness = 1)]
public IndicatorDataSeries s7 { get; set; }
[Output("S8", LineColor = "47FF0000", PlotType = PlotType.Line, LineStyle = LineStyle.LinesDots, Thickness = 1)]
public IndicatorDataSeries s8 { get; set; }
[Output("S9", LineColor = "47FF0000", PlotType = PlotType.Line, LineStyle = LineStyle.LinesDots, Thickness = 1)]
public IndicatorDataSeries s9 { get; set; }
[Output("S10", LineColor = "47FF0000", PlotType = PlotType.Line, LineStyle = LineStyle.LinesDots, Thickness = 1)]
public IndicatorDataSeries s10 { get; set; }
public IndicatorDataSeries NextHighPriceFibo, NextLowPriceFibo, NextHighPctFibo, NextLowPctFibo;
public string HighPivot, LowPivot;
private Bars pivotBars;
public IndicatorDataSeries[] res;
public IndicatorDataSeries[] breakPlus;
public IndicatorDataSeries[] breakMinus;
public IndicatorDataSeries[] gapPlus;
public IndicatorDataSeries[] gapMinus;
public IndicatorDataSeries[] rejectPlus;
public IndicatorDataSeries[] rejectMinus;
public enum ModeType
{
Standard,
Fibonacci,
FibonacciOpenClose,
FibonacciHighLow,
FibonacciHighLowOnClose,
Camarilla,
Woodie,
DeMark
}
public enum LevelType
{
MH,
M,
ML,
R1,
R2,
R3,
R4,
R5,
R6,
R7,
R8,
S1,
S2,
S3,
S4,
S5,
S6,
S7,
S8,
None
}
protected override void Initialize()
{
NextHighPriceFibo = CreateDataSeries();
NextLowPriceFibo = CreateDataSeries();
NextHighPctFibo = CreateDataSeries();
NextLowPctFibo = CreateDataSeries();
HighPivot = "";
LowPivot = "";
pivotBars = MarketData.GetBars(TF);
res = new IndicatorDataSeries[19];
res[0] = r8;
res[1] = r7;
res[2] = r6;
res[3] = r5;
res[4] = r4;
res[5] = r3;
res[6] = r2;
res[7] = r1;
res[8] = mh;
res[9] = m;
res[10] = ml;
res[11] = s1;
res[12] = s2;
res[13] = s3;
res[14] = s4;
res[15] = s5;
res[16] = s6;
res[17] = s7;
res[18] = s8;
breakPlus = new IndicatorDataSeries[19];
breakMinus = new IndicatorDataSeries[19];
gapPlus = new IndicatorDataSeries[19];
gapMinus = new IndicatorDataSeries[19];
rejectPlus = new IndicatorDataSeries[19];
rejectMinus = new IndicatorDataSeries[19];
for (int i = 0; i < res.Length; i++)
{
breakPlus[i] = CreateDataSeries();
breakMinus[i] = CreateDataSeries();
gapPlus[i] = CreateDataSeries();
gapMinus[i] = CreateDataSeries();
rejectPlus[i] = CreateDataSeries();
rejectMinus[i] = CreateDataSeries();
}
}
public override void Calculate(int index)
{
int pivotIndex = pivotBars.OpenTimes.GetIndexByTime(Bars.OpenTimes[index]) - 1;
if (index > 0)
{
CalculatePivots(index, pivotIndex);
}
for (int i = 0; i < res.Length; i++)
{
breakPlus[i][index] = 0;
breakMinus[i][index] = 0;
gapPlus[i][index] = 0;
gapMinus[i][index] = 0;
rejectPlus[i][index] = 0;
rejectMinus[i][index] = 0;
if (!double.IsNaN(res[i][index]))
{
// Break Pus: Gap-up or close above pivot line and open below
if ((Bars.ClosePrices[index] > res[i][index] && Bars.OpenPrices[index] < res[i][index]))
{
breakPlus[i][index] = 1;
}
// Break Mins: Gap-down or close below pivot line and open above
if ((Bars.ClosePrices[index] < res[i][index] && Bars.OpenPrices[index] > res[i][index]))
{
breakMinus[i][index] = 1;
}
if ((Bars.ClosePrices[index - 2] < res[i][index - 1] && Bars.OpenPrices[index - 1] > res[i][index]))
{
gapPlus[i][index] = 1;
}
// Break Mins: Gap-down or close below pivot line and open above
if (Bars.ClosePrices[index - 2] > res[i][index - 1] && Bars.OpenPrices[index - 1] < res[i][index])
{
gapMinus[i][index] = 1;
}
// Rejection Plus: low below pivot line but open and close above
if (Bars.LowPrices[index] < res[i][index] && Bars.ClosePrices[index] > res[i][index] && Bars.OpenPrices[index] > res[i][index])
{
rejectPlus[i][index] = 1;
}
// Rejection Minus: high above pivot line but open and close below
if (Bars.HighPrices[index] > res[i][index] && Bars.ClosePrices[index] < res[i][index] && Bars.OpenPrices[index] < res[i][index])
{
rejectMinus[i][index] = 1;
}
}
}
}
public void CalculatePivots(int index, int pivotIndex)
{
double high = pivotBars.HighPrices[pivotIndex];
double low = pivotBars.LowPrices[pivotIndex];
double close = pivotBars.ClosePrices[pivotIndex];
double open1 = pivotBars.OpenPrices[pivotIndex];
switch (Mode)
{
default:
case ModeType.Standard:
if (Mode == ModeType.Standard || Mode == ModeType.Woodie)
{
if (Mode == ModeType.Woodie)
p[index] = (high + low + 2 * close) / 4;
else
p[index] = (high + low + close) / 3;
h[index] = high;
l[index] = low;
m[index] = close;
ml[index] = close;
mh[index] = open1;
r1[index] = 2 * p[index] - low;
r2[index] = p[index] + high - low;
s1[index] = 2 * p[index] - high;
s2[index] = p[index] - high + low;
r3[index] = high + 2 * (p[index] - low);
s3[index] = low - 2 * (high - p[index]);
r4[index] = p[index] + 2 * (high - low);
s4[index] = p[index] - 2 * (high - low);
r5[index] = (r1[index] + r2[index]) / 2;
s5[index] = (s1[index] + s2[index]) / 2;
r6[index] = (r2[index] + r3[index]) / 2;
s6[index] = (s2[index] + s3[index]) / 2;
r7[index] = (r3[index] + r4[index]) / 2;
s7[index] = (s3[index] + s4[index]) / 2;
r8[index] = (p[index] + r1[index]) / 2;
s8[index] = (p[index] + s1[index]) / 2;
}
break;
case ModeType.Fibonacci:
p[index] = (high + low + close) / 3.0;
h[index] = high;
l[index] = low;
m[index] = close;
ml[index] = close;
mh[index] = open1;
r1[index] = p[index] + (high - low) * 0.382;
s1[index] = p[index] - (high - low) * 0.382;
r2[index] = p[index] + (high - low) * 0.618;
s2[index] = p[index] - (high - low) * 0.618;
r3[index] = p[index] + (high - low) * 0.886;
s3[index] = p[index] - (high - low) * 0.886;
r3[index] = p[index] + (high - low) * 1.0;
s3[index] = p[index] - (high - low) * 1.0;
r4[index] = p[index] + (high - low) * 1.27;
s4[index] = p[index] - (high - low) * 1.27;
r5[index] = p[index] + (high - low) * 1.618;
s5[index] = p[index] - (high - low) * 1.618;
r6[index] = p[index] + (high - low) * 2.0;
s6[index] = p[index] - (high - low) * 2.0;
r7[index] = p[index] + (high - low) * 2.618;
s7[index] = p[index] - (high - low) * 2.618;
r8[index] = double.NaN;
s8[index] = double.NaN;
r9[index] = double.NaN;
s9[index] = double.NaN;
r10[index] = double.NaN;
s10[index] = double.NaN;
break;
case ModeType.FibonacciOpenClose:
if (Mode == ModeType.FibonacciOpenClose)
{
if (open1 > close)
{
p[index] = close;
h[index] = high;
l[index] = low;
ml[index] = close;
mh[index] = open1;
r1[index] = close + ((open1 - close) * 0.114);
s1[index] = close - ((open1 - close) * 0.114);
r2[index] = close + ((open1 - close) * 0.146);
s2[index] = close - ((open1 - close) * 0.146);
r3[index] = close + ((open1 - close) * 0.236);
s3[index] = close - ((open1 - close) * 0.236);
r4[index] = close + ((open1 - close) * 0.382);
s4[index] = close - ((open1 - close) * 0.382);
r5[index] = close + ((open1 - close) * 0.5);
s5[index] = close - ((open1 - close) * 0.5);
r6[index] = close + ((open1 - close) * 0.618);
s6[index] = close - ((open1 - close) * 0.618);
r7[index] = close + ((open1 - close) * 0.707);
s7[index] = close - ((open1 - close) * 0.707);
r8[index] = close + ((open1 - close) * 0.763);
s8[index] = close - ((open1 - close) * 0.763);
r9[index] = close + ((open1 - close) * 0.886);
s9[index] = close - ((open1 - close) * 0.886);
r10[index] = close + (open1 - close);
s10[index] = close - (open1 - close);
}
if (open1 < close)
{
p[index] = close;
h[index] = high;
l[index] = low;
ml[index] = close;
mh[index] = open1;
s1[index] = close + ((open1 - close) * 0.114);
r1[index] = close - ((open1 - close) * 0.114);
s2[index] = close + ((open1 - close) * 0.146);
r2[index] = close - ((open1 - close) * 0.146);
s3[index] = close + ((open1 - close) * 0.236);
r3[index] = close - ((open1 - close) * 0.236);
s4[index] = close + ((open1 - close) * 0.382);
r4[index] = close - ((open1 - close) * 0.382);
s5[index] = close + ((open1 - close) * 0.5);
r5[index] = close - ((open1 - close) * 0.5);
s6[index] = close + ((open1 - close) * 0.618);
r6[index] = close - ((open1 - close) * 0.618);
s7[index] = close + ((open1 - close) * 0.707);
r7[index] = close - ((open1 - close) * 0.707);
s8[index] = close + ((open1 - close) * 0.763);
r8[index] = close - ((open1 - close) * 0.763);
s9[index] = close + ((open1 - close) * 0.886);
r9[index] = close - ((open1 - close) * 0.886);
s10[index] = close + (open1 - close);
r10[index] = close - (open1 - close);
}
}
break;
case ModeType.FibonacciHighLow:
if (open1 < close)
{
p[index] = high;
h[index] = high;
l[index] = low;
m[index] = close;
ml[index] = close;
mh[index] = open1;
r1[index] = high + ((high - low) * 0.114);
s1[index] = high - ((high - low) * 0.114);
r2[index] = high + ((high - low) * 0.146);
s2[index] = high - ((high - low) * 0.146);
r3[index] = high + ((high - low) * 0.236);
s3[index] = high - ((high - low) * 0.236);
r4[index] = high + ((high - low) * 0.382);
s4[index] = high - ((high - low) * 0.382);
r5[index] = high + ((high - low) * 0.5);
s5[index] = high - ((high - low) * 0.5);
r6[index] = high + ((high - low) * 0.618);
s6[index] = high - ((high - low) * 0.618);
r7[index] = high + ((high - low) * 0.707);
s7[index] = high - ((high - low) * 0.707);
r8[index] = high + ((high - low) * 0.763);
s8[index] = high - ((high - low) * 0.763);
r9[index] = high + ((high - low) * 0.886);
s9[index] = high - ((high - low) * 0.886);
r10[index] = high + (high - low);
s10[index] = high - (high - low);
}
else if (open1 > close)
{
p[index] = low;
h[index] = high;
l[index] = low;
ml[index] = close;
mh[index] = open1;
m[index] = close;
mh[index] = close + (open1 - close);
ml[index] = close - (open1 - close);
r1[index] = low - ((low - high) * 0.114);
s1[index] = low + ((low - high) * 0.114);
r2[index] = low - ((low - high) * 0.146);
s2[index] = low + ((low - high) * 0.146);
r3[index] = low - ((low - high) * 0.236);
s3[index] = low + ((low - high) * 0.236);
r4[index] = low - ((low - high) * 0.382);
s4[index] = low + ((low - high) * 0.382);
r5[index] = low - ((low - high) * 0.5);
s5[index] = low + ((low - high) * 0.5);
r6[index] = low - ((low - high) * 0.618);
s6[index] = low + ((low - high) * 0.618);
r7[index] = low - ((low - high) * 0.707);
s7[index] = low + ((low - high) * 0.707);
r8[index] = low - ((low - high) * 0.763);
s8[index] = low + ((low - high) * 0.763);
r9[index] = low - ((low - high) * 0.886);
s9[index] = low + ((low - high) * 0.886);
r10[index] = low - (low - high);
s10[index] = low + (low - high);
}
break;
case ModeType.FibonacciHighLowOnClose:
if (open1 < close)
{
p[index] = close;
h[index] = high;
l[index] = low;
m[index] = close;
ml[index] = close;
mh[index] = open1;
r1[index] = close + ((high - low) * 0.114);
s1[index] = close - ((high - low) * 0.114);
r2[index] = close + ((high - low) * 0.146);
s2[index] = close - ((high - low) * 0.146);
r3[index] = close + ((high - low) * 0.236);
s3[index] = close - ((high - low) * 0.236);
r4[index] = close + ((high - low) * 0.382);
s4[index] = close - ((high - low) * 0.382);
r5[index] = close + ((high - low) * 0.5);
s5[index] = close - ((high - low) * 0.5);
r6[index] = close + ((high - low) * 0.618);
s6[index] = close - ((high - low) * 0.618);
r7[index] = close + ((high - low) * 0.707);
s7[index] = close - ((high - low) * 0.707);
r8[index] = close + ((high - low) * 0.763);
s8[index] = close - ((high - low) * 0.763);
r9[index] = close + ((high - low) * 0.886);
s9[index] = close - ((high - low) * 0.886);
r10[index] = close + (high - low);
s10[index] = close - (high - low);
}
else if (open1 > close)
{
p[index] = close;
h[index] = high;
l[index] = low;
m[index] = close;
ml[index] = close;
mh[index] = open1;
r1[index] = close - ((low - high) * 0.114);
s1[index] = close + ((low - high) * 0.114);
r2[index] = close - ((low - high) * 0.146);
s2[index] = close + ((low - high) * 0.146);
r3[index] = close - ((low - high) * 0.236);
s3[index] = close + ((low - high) * 0.236);
r4[index] = close - ((low - high) * 0.382);
s4[index] = close + ((low - high) * 0.382);
r5[index] = close - ((low - high) * 0.5);
s5[index] = close + ((low - high) * 0.5);
r6[index] = close - ((low - high) * 0.618);
s6[index] = close + ((low - high) * 0.618);
r7[index] = close - ((low - high) * 0.707);
s7[index] = close + ((low - high) * 0.707);
r8[index] = close - ((low - high) * 0.763);
s8[index] = close + ((low - high) * 0.763);
r9[index] = close - ((low - high) * 0.886);
s9[index] = close + ((low - high) * 0.886);
r10[index] = close - (low - high);
s10[index] = close + (low - high);
}
break;
case ModeType.Camarilla:
p[index] = (high + low + close) / 3.0;
m[index] = close;
h[index] = close;
l[index] = open1;
ml[index] = close - (high - low) * 1.1 / 24;
mh[index] = close + (high - low) * 1.1 / 24;
r1[index] = close + (high - low) * 1.1 / 12.0;
s1[index] = close - (high - low) * 1.1 / 12.0;
r2[index] = close + (high - low) * 1.1 / 6.0;
s2[index] = close - (high - low) * 1.1 / 6.0;
r3[index] = close + (high - low) * 1.1 / 4.0;
s3[index] = close - (high - low) * 1.1 / 4.0;
r4[index] = close + (high - low) * 1.1 / 2.0;
s4[index] = close - (high - low) * 1.1 / 2.0;
r5[index] = close + (high - low) * 1.1 * 3.0 / 4.0;
s5[index] = close - (high - low) * 1.1 * 3.0 / 4.0;
r6[index] = close + (high - low) * 1.1;
s6[index] = close - (high - low) * 1.1;
r7[index] = close + (high - low) * 1.1 * 5.0 / 4.0;
s7[index] = close - (high - low) * 1.1 * 5.0 / 4.0;
r8[index] = close + (high - low) * 1.1 * 3.0 / 2.0;
s8[index] = close - (high - low) * 1.1 * 3.0 / 2.0;
r9[index] = double.NaN;
s9[index] = double.NaN;
r10[index] = double.NaN;
s10[index] = double.NaN;
break;
case ModeType.DeMark:
double open = Bars.OpenPrices[index - 1];
double X = close < open ? (high + 2.0 * low + close) : close > open ? (2.0 * high + low + close) : (high + low + 2.0 * close);
p[index] = X / 4.0;
h[index] = high;
l[index] = low;
m[index] = close;
ml[index] = close;
mh[index] = open1;
r1[index] = X / 2.0 - low;
s1[index] = X / 2.0 - high;
r2[index] = double.NaN;
s2[index] = double.NaN;
r3[index] = double.NaN;
s3[index] = double.NaN;
r4[index] = double.NaN;
s4[index] = double.NaN;
r5[index] = double.NaN;
s5[index] = double.NaN;
r6[index] = double.NaN;
s6[index] = double.NaN;
r7[index] = double.NaN;
s7[index] = double.NaN;
r8[index] = double.NaN;
s8[index] = double.NaN;
r9[index] = double.NaN;
s9[index] = double.NaN;
r10[index] = double.NaN;
s10[index] = double.NaN;
break;
}
var range = GetLevel(GetNextHigherLevel(Bars.ClosePrices.Last(0)), 0) - GetLevel(GetNextLowerLevel(Bars.ClosePrices.Last(0)), 0);
var rangeBars = GetLevel(GetNextHigherLevel(Bars.ClosePrices.Last(0)), 0) - Bars.ClosePrices.Last(0);
HighPivot = (GetNextHigherLevel(Bars.ClosePrices.Last(0))).ToString();
LowPivot = (GetNextLowerLevel(Bars.ClosePrices.Last(0))).ToString();
NextHighPctFibo[index] = rangeBars / range * 100;
NextLowPctFibo[index] = (100 - (rangeBars / range * 100));
NextHighPriceFibo[index] = GetLevel(GetNextHigherLevel(Bars.ClosePrices.Last(0)), 0);
NextLowPriceFibo[index] = GetLevel(GetNextLowerLevel(Bars.ClosePrices.Last(0)), 0);
// Print("Time : " + Bars.OpenTimes.Last(0) + " Price : " + Bars.ClosePrices.Last(0).ToString("F4") + " NextHighPrice " + GetNextHigherLevel(Bars.ClosePrices.Last(0)) + " : " + NextHighPriceFibo[index].ToString("F4") + "(" + NextHighPctFibo[index].ToString("F0") + ") NextLowPrice " + GetNextLowerLevel(Bars.ClosePrices.Last(0)) + " : " + NextLowPriceFibo[index].ToString("F4") + "(" + NextLowPctFibo[index].ToString("F0") + ")");
}
public double GetLevel(LevelType level, int barsAgo)
{
if (level == LevelType.MH)
return mh.Last(barsAgo);
else if (level == LevelType.M)
return m.Last(barsAgo);
else if (level == LevelType.ML)
return ml.Last(barsAgo);
else if (level == LevelType.R1)
return r1.Last(barsAgo);
else if (level == LevelType.R2)
return r2.Last(barsAgo);
else if (level == LevelType.R3)
return r3.Last(barsAgo);
else if (level == LevelType.R4)
return r4.Last(barsAgo);
else if (level == LevelType.R5)
return r5.Last(barsAgo);
else if (level == LevelType.R6)
return r6.Last(barsAgo);
else if (level == LevelType.R7)
return r7.Last(barsAgo);
else if (level == LevelType.R8)
return r8.Last(barsAgo);
else if (level == LevelType.S1)
return s1.Last(barsAgo);
else if (level == LevelType.S2)
return s2.Last(barsAgo);
else if (level == LevelType.S3)
return s3.Last(barsAgo);
else if (level == LevelType.S4)
return s4.Last(barsAgo);
else if (level == LevelType.S5)
return s5.Last(barsAgo);
else if (level == LevelType.S6)
return s6.Last(barsAgo);
else if (level == LevelType.S7)
return s7.Last(barsAgo);
else if (level == LevelType.S8)
return s8.Last(barsAgo);
else
return double.NaN;
}
// Get next higher level
public LevelType GetNextHigherLevel(LevelType level)
{
if (level == LevelType.MH)
return LevelType.R1;
else if (level == LevelType.M)
return LevelType.MH;
else if (level == LevelType.ML)
return LevelType.M;
else if (level == LevelType.R1)
return LevelType.R2;
else if (level == LevelType.R2)
return LevelType.R3;
else if (level == LevelType.R3)
return LevelType.R4;
else if (level == LevelType.R4)
return LevelType.R5;
else if (level == LevelType.R5)
return LevelType.R6;
else if (level == LevelType.R6)
return LevelType.R7;
else if (level == LevelType.R7)
return LevelType.R8;
else if (level == LevelType.R8)
return LevelType.None;
else if (level == LevelType.S1)
return LevelType.ML;
else if (level == LevelType.S2)
return LevelType.S1;
else if (level == LevelType.S3)
return LevelType.S2;
else if (level == LevelType.S4)
return LevelType.S3;
else if (level == LevelType.S5)
return LevelType.S4;
else if (level == LevelType.S6)
return LevelType.S5;
else if (level == LevelType.S7)
return LevelType.S6;
else if (level == LevelType.S8)
return LevelType.S7;
else
return LevelType.None;
}
// Get next higher level
public LevelType GetNextLowerLevel(LevelType level)
{
if (level == LevelType.MH)
return LevelType.M;
else if (level == LevelType.M)
return LevelType.ML;
else if (level == LevelType.ML)
return LevelType.S1;
else if (level == LevelType.R1)
return LevelType.MH;
else if (level == LevelType.R2)
return LevelType.R1;
else if (level == LevelType.R3)
return LevelType.R2;
else if (level == LevelType.R4)
return LevelType.R3;
else if (level == LevelType.R5)
return LevelType.R4;
else if (level == LevelType.R6)
return LevelType.R5;
else if (level == LevelType.R7)
return LevelType.R6;
else if (level == LevelType.R8)
return LevelType.R7;
else if (level == LevelType.S1)
return LevelType.S2;
else if (level == LevelType.S2)
return LevelType.S3;
else if (level == LevelType.S3)
return LevelType.S4;
else if (level == LevelType.S4)
return LevelType.S5;
else if (level == LevelType.S5)
return LevelType.S6;
else if (level == LevelType.S6)
return LevelType.S7;
else if (level == LevelType.S7)
return LevelType.S8;
else if (level == LevelType.S8)
return LevelType.None;
else
return LevelType.None;
}
// Get next higher level from price
public LevelType GetNextHigherLevel(double price)
{
if (price >= GetLevel(LevelType.R7, 0) && price < GetLevel(LevelType.R8, 0))
return LevelType.R8;
if (price >= GetLevel(LevelType.R6, 0) && price < GetLevel(LevelType.R7, 0))
return LevelType.R7;
if (price >= GetLevel(LevelType.R5, 0) && price < GetLevel(LevelType.R6, 0))
return LevelType.R6;
if (price >= GetLevel(LevelType.R4, 0) && price < GetLevel(LevelType.R5, 0))
return LevelType.R5;
if (price >= GetLevel(LevelType.R3, 0) && price < GetLevel(LevelType.R4, 0))
return LevelType.R4;
if (price >= GetLevel(LevelType.R2, 0) && price < GetLevel(LevelType.R3, 0))
return LevelType.R3;
if (price >= GetLevel(LevelType.R1, 0) && price < GetLevel(LevelType.R2, 0))
return LevelType.R2;
if (price >= GetLevel(LevelType.MH, 0) && price < GetLevel(LevelType.R1, 0))
return LevelType.R1;
if (price >= GetLevel(LevelType.M, 0) && price < GetLevel(LevelType.MH, 0))
return LevelType.MH;
if (price >= GetLevel(LevelType.ML, 0) && price < GetLevel(LevelType.M, 0))
return LevelType.M;
if (price >= GetLevel(LevelType.S1, 0) && price < GetLevel(LevelType.ML, 0))
return LevelType.ML;
if (price >= GetLevel(LevelType.S2, 0) && price < GetLevel(LevelType.S1, 0))
return LevelType.S1;
if (price >= GetLevel(LevelType.S3, 0) && price < GetLevel(LevelType.S2, 0))
return LevelType.S2;
if (price >= GetLevel(LevelType.S4, 0) && price < GetLevel(LevelType.S3, 0))
return LevelType.S3;
if (price >= GetLevel(LevelType.S5, 0) && price < GetLevel(LevelType.S4, 0))
return LevelType.S4;
if (price >= GetLevel(LevelType.S6, 0) && price < GetLevel(LevelType.S5, 0))
return LevelType.S5;
if (price >= GetLevel(LevelType.S7, 0) && price < GetLevel(LevelType.S6, 0))
return LevelType.S6;
if (price >= GetLevel(LevelType.S8, 0) && price < GetLevel(LevelType.S7, 0))
return LevelType.S7;
if (price < GetLevel(LevelType.S8, 0))
return LevelType.S8;
else
return LevelType.None;
}
// Get next lower level from price
public LevelType GetNextLowerLevel(double price)
{
if (price > GetLevel(LevelType.R8, 0))
return LevelType.R8;
if (price > GetLevel(LevelType.R7, 0) && price <= GetLevel(LevelType.R8, 0))
return LevelType.R7;
if (price > GetLevel(LevelType.R6, 0) && price <= GetLevel(LevelType.R7, 0))
return LevelType.R6;
if (price > GetLevel(LevelType.R5, 0) && price <= GetLevel(LevelType.R6, 0))
return LevelType.R5;
if (price > GetLevel(LevelType.R4, 0) && price <= GetLevel(LevelType.R5, 0))
return LevelType.R4;
if (price > GetLevel(LevelType.R3, 0) && price <= GetLevel(LevelType.R4, 0))
return LevelType.R3;
if (price > GetLevel(LevelType.R2, 0) && price <= GetLevel(LevelType.R3, 0))
return LevelType.R2;
if (price > GetLevel(LevelType.R1, 0) && price <= GetLevel(LevelType.R2, 0))
return LevelType.R1;
if (price > GetLevel(LevelType.MH, 0) && price <= GetLevel(LevelType.R1, 0))
return LevelType.MH;
if (price > GetLevel(LevelType.M, 0) && price <= GetLevel(LevelType.MH, 0))
return LevelType.M;
if (price > GetLevel(LevelType.ML, 0) && price <= GetLevel(LevelType.M, 0))
return LevelType.ML;
if (price > GetLevel(LevelType.S1, 0) && price <= GetLevel(LevelType.ML, 0))
return LevelType.S1;
if (price > GetLevel(LevelType.S2, 0) && price <= GetLevel(LevelType.S1, 0))
return LevelType.S2;
if (price > GetLevel(LevelType.S3, 0) && price <= GetLevel(LevelType.S2, 0))
return LevelType.S3;
if (price > GetLevel(LevelType.S4, 0) && price <= GetLevel(LevelType.S3, 0))
return LevelType.S4;
if (price > GetLevel(LevelType.S5, 0) && price <= GetLevel(LevelType.S4, 0))
return LevelType.S5;
if (price > GetLevel(LevelType.S6, 0) && price <= GetLevel(LevelType.S5, 0))
return LevelType.S6;
if (price > GetLevel(LevelType.S7, 0) && price <= GetLevel(LevelType.S6, 0))
return LevelType.S7;
if (price > GetLevel(LevelType.S8, 0) && price <= GetLevel(LevelType.S7, 0))
return LevelType.S8;
else
return LevelType.None;
}
}
}
YE
YesOrNot2
Joined on 17.05.2024
- Distribution: Free
- Language: C#
- Trading platform: cTrader Automate
- File name: PivotPointAIO.algo
- Rating: 3.33
- Installs: 380
- Modified: 27/07/2024 12:16
Note that publishing copyrighted material is strictly prohibited. If you believe there is copyrighted material in this section, please use the Copyright Infringement Notification form to submit a claim.
Comments
Log in to add a comment.
No comments found.